Sunday, August 21, 2016
Project update
Sunday, March 6, 2016
Color brochure
This confirms the original pricing of $3 for a 7 minute game. (The play price was reduced in 1986, after the arrival of Photon in December 1985 ate into sales. According to the Gina Seay article, "member" pricing had fallen to $1.25 per game by summer of 1986.)
Text of the brochure follows:
Thursday, March 3, 2016
Front box and logic
On to the logic board inside the front box of the Star Laser Force pack, or suit. I was personally eager to see this system again after so many years, and while it looks exactly as I remembered it, it's actually much more plain in both design and function; memory utterly failed me in several details.
With no computer, no radio, and no networking or communication, Star Laser Force's simple, low-power logic board operated independently, offering up only the player's own score with no way of knowing which of your opponents (or teammates) attacked, or whether you were the careless victim of the Reactor at the center of the arena.
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Behold the power of TTL discrete logic. |
On the front, with the lid on, only the 3-digit score display, the amber status light, and one opto sensor for hits were visible.
Behind the logic board were two sound modules that appear to have been removed from other devices. The smaller one generates the gun "shot" sound while the other makes the noise when you are hit. The Star Laser Force gun was adapted from a noise-making toy, and I assume either one or the other sound board came from that product - who knows, maybe even both.
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The hidden recipients of signal GUN and signal BOOM from the logic board. |
The "duck box," as previously explained, resets the pack to the initial score of "000". This step was, at least in my memory, performed in the Transporter room during the "journey" to the playing field. If your pack's sensors were hit by a flash beam from another player, your pack would play the "hit" sound and count up 10 points against you, after which you could be hit again. Judging from the video that was posted, this took about 4 seconds; all the pack's lights flashed during this time to indicate that the player was hit. I haven't determined whether the gun was disabled during this time.
The pack also received a "shot" signal from the gun and triggered the "shot" sound effect. I don't have a gun so I'm not sure what sort of hacking was done to make this work.
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Bench test. |
The main board still seems to work perfectly. For display purposes I went ahead and unhooked the main filter cap (date coded 1973?!) and substituted a modern one.
I will post a technical discussion of the logic when time permits.
Wednesday, November 25, 2015
Tackling the battery box
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All hand built, too. The single remaining AA cell was removed due to corrosion. |
Sunday, September 13, 2015
Workspace shift
Friday, August 7, 2015
Deconstructing the helmet
A quick inspection shows the helmet to be worse off than the vest, so I'll tackle it first. It is not ready for polite society. The padding is rotted, the leather is moldy, and the wiring is trashed. There's no ID number, so I can't pull the service logs, but going by appearance it seems to have seen a lot of battles.
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I was a teenaged Xenon Red Raider. |
First step was to remove the lining and foam. I found the wiring to be held in place with duct tape, or (most often) no longer held in place, and the tape dull or balled up.
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You volunteered. Suck it up and get scrubbing, soldier. |
Some of the duct tape still holds wire runs down or even sticks bare soldered splices in place so they don't short. Unfortunately whoever built this (or repaired it) didn't use simple heat shrink tubing to slip over the soldered connections. Most splices are insulated with electrical tape, which is holding up pretty well considering its age, but it will all need attention.
Okay, I can see the team color LEDs everywhere, but where are those hit sensors?
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T 1¾ size. Ish. |
Hmm... there's a peanut lamp on each side of the face. Try as I might, I can't remember these being used in the game... but don't hold me to it.
There's a pretty substantial pocket carved out of the Styrofoam in the helmet, a couple of unused holes in the top of the helmet, and four neatly severed wires, so I'm going to assume for now that the helmet sensors are gone... or were they any sensors to begin with? Perhaps a sensor board, or even a speaker? There's not much to go on here. I hope there will be another unit to compare with someday.
There's a 6" harness out the back of the helmet that's in good shape until you get to the interior, where the connections are iffy and the multiconductor cable itself can't be inspected without hacking it up, but it looks like something I wouldn't trust, like a cable that has been abused. I may end up bypassing it and going straight to the pack connector for the restoration. Besides, I'm looking forward to finding out why the vest plug has 6 connector pins, while the helmet harness has only 4 pins (shield/ground, LED power, and two unknowns).
In the mean time, I've given the helmet a light polish, preserving the battle scars while removing a layer of grunge. The road to polite society has at last been found.
Friday, July 31, 2015
Megatron 100
Hardware geekery to come. Shoutout to Lee Weinstein.
Saturday, March 21, 2015
Poster Giveaway!
Starting last year, the 30th anniversary of Photon, the Museum issued the first International Laser Tag Day poster depicting the battle gear actually used in arena Photon games.
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The new 2015 posters |
- First come, first served. Email me at the address on the sidebar to request a poster.
- If you are in or near the City of Houston, I can probably meet with you and give it to you directly.
- If not, I may ask you to pay for postage.
Thursday, January 29, 2015
3rd in order, Hall of Famer
Monday, October 20, 2014
Battle Suits received at the Laser Tag Museum
Edit: New link
Thursday, September 11, 2014
Star Laser Force video
Here's a quick overview with commentary:
00:11 - Does anyone know her?
00:17 - This sequence would have taken place in the vesting room.
00:22 - The tech room.
00:30 - Here you can see inside the front box; the display board is visible without the aluminum cover.
00:33 - Soon, all the walls were scratched up like that. Looks like the snap-on helmet visors were never actually used in the game. I had wondered if they had once been used, but apparently not.
00:35 - Bill Lewis himself in one of the Transporter rooms. The wall treatment, the hatchway (shown) and the transporter sound FX (not used in the video) made the start of the game memorable and immersive.
00:44 - In small games, both teams could fit in the same Transporter and only 1 attendant was needed.
Seems like these helmets do not fit these kids very well... either that or their heads are still sweaty from the last game and they're trying to cool off.
00:52 - Leaving the bridge and turning to go down the ridiculously steep ramp.
01:04 - The final scene takes place on the Bridge, with the Saturn mural/viewscreen in the background.
Although short, this report was a real treat to see. Thanks to whoever donated it to the museum!
Edit: new link
Saturday, September 21, 2013
Fun summer action (in 1986)
Houston Chronicle
July 6, 1986
Fun summer action for those on a budget
Gina Seay
Most parents struggling to make ends meet will have to tell Johnny and Suzy to put their dream vacations on hold. But that doesn't mean the summer has to be long and boring.
There are lots of indoor and outdoor activities in the greater Houston area that fit within a teen-ager's budget....
Getting to the point...
Star Laser Force, 5810 S. Rice Ave., allows visitors to live out their "Star Trek" fantasies in laser gun duels. Everyone gets a light-sensitive helmet and shoulder pads. Purchase a lifetime membership for $3.50. Games for members are $1.25; for non-members, $4. Hours are 2-11 p.m. Monday through Thursday, 2 p.m-1 a.m. Friday and Saturday and noon-11 p.m. Sunday.$1.25 a game is ridiculously cheap, and suggests desperation in response to the threat of Photon, which was the much "hotter" and better-promoted laser tag experience. It's interesting that they also allowed "non-members" to play, and I wonder if they were still using the liability release form at this time. It's quite possible that the bulk of the revenue at this time was coming from birthday parties, an element that would spread from pizza/arcade places to become a crucial part of operations in all entertainment destinations over the following ten years.
In case you're wondering, the other attractions listed were:
- Fame City (a very early family entertainment center)
- AstroWorld (the theme park, owned by Six Flags and later closed)
- WaterWorld (next to Astroworld)
- Sea-Arama Marineworld
- Galveston Island
- Armand Bayou Nature Center
- The Houston Zoo
- The Oil Ranch
- Games People Play
- The Children's Museum (fairly new back then), and finally...
- Splash Town USA ("scheduled to open in early August") which is still around to this day.
Edit: Updated title, added a bit of detail to the other attractions, and commentary about the pricing.
Sunday, September 15, 2013
Death, you old toad, where is thy sting?
It's fair to say the inhabitants of Houston and surrounding communities (both then and today) would generally be comfortable with guns, and that there was scarcely a moment of fear that the game would transform the visiting child into a killing machine. Finding a jackrabbit in the city limits might have been tough, though, even back then. The fathers of some of those inhabitants picked most of them off a generation before.
For those not aware, the Houston City Council will issue a proclamation for the asking. It is of no particular significance and just shows that Sheil was doing her due diligence.
Spokane Chronicle - Mar 27, 1986
For Photon's warriors, death's just an inconvenience
By Fred Grimm
Knight-Ridder
HOUSTON — A sudden buzz, like a burst of radio static, and a phaser-wielding assassin leaps, giggling, from ambush and disappears down a darkened maze. The victim (me) was zapped, fatally.
But death is only a minor inconvenience there amid the rising fog of Photon.
Just four seconds. Just a four-second sojourn into that darkest void. Sort of lacks finality, doesn't it? Death, you old toad, where is thy sting?
Monday, September 9, 2013
First Laser Tag in Houston
HOUSTON MAGAZINE
April, 1986
pp. 49-52
PRO/FILE
SPACE WAR BUSINESSES COMPETE IN SOUTHWEST
Two Firms Offer Space Fantasies
In a distant galaxy, warriors like Gandalf, Thorin, Mr. Micro and the Chameleon battle continuously with Sgt. York, Rambo, Captain Kirk and the entire Cleaver family—Ward, June, Wally and the Beaver—for control of the Photon. A few light years away on South Rice Avenue, the Starship Blue Force struggles against the Xenon Red Raiders on the planet Xenon.
Armed with infrared phasers, chest pods and sonic helmets, the Photon warriors zap each other until they have exhausted their energy and their time. After six and a half minutes, the Photonians relinquish the field to two fresh battalions who begin the battle again.
Packing turbo phasers and armor similar to that of the Photonians, the Blue Force and Red Raiders attack, the flash of lasers and rumble of battle sounds flooding the planet like a violent thunderstorm. The battle on Xenon lasts slightly longer, about seven minutes, before the soldiers call a truce to assess casualties.
As the Photonian warriors leave the battlefield and remove their gear, the reveal their true identities. Gandalf is an accountant, Thorin a lawyer, Rambo a truck driver, and the Cleavers are college students. Sgt. York fudged only slightly. He's a private on leave from the U.S. Marine Corps. The group has just finished playing Photon, a high-tech version of "capture the flag." The Starship Blue Force and the Xenon Red Raiders have just played Star Laser Force, a game similar to Photon.
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Photon warriors don helmets, slip into chest pods and arm themselves to battle for control of the "planet." |
Sunday, June 23, 2013
The view from the Target Audience
Photos accompanying the article reproduced quite badly in microfilm, unfortunately, and are probably lost to history.
No. 1 rule of the game: Shoot to thrill
Ken Lanterman
Houston Post
May 23, 1986
Some may deny it, but deep down inside we are all curious to know how we'd do in battle. If nothing else, we are looking for a little adventure-- something more than the vicarious thrills we get from the movies.
We want to know what we'd do if our lives were put on the line. If we'd fight back. If so, [how?] Would we react like the noble unaggressive creature we may think we are or like the animal we all fear we might be?
Beyond that, how would we do? Would we survive? Are our instincts and skills good enough?
Besides providing the simple exhilaration of hide-and-seek and tag, this is what weekend warriors who play the paint pellet war games or the new photon/laser games learn about themselves.
In the past three years, several versions of these games have sprung up in and around Houston. We visited the newest of each of these: Adventure Games of America and Photon.