Sunday, August 21, 2016
Project update
More posts coming on the Star Laser Force equipment soon; in the mean time, have a look at Tiviachick's tour video of the actual Laser Tag Museum in Louisville, Kentucky, featuring none other than the curator, Erik Guthrie. There is a different story behind each piece of equipment, and you'll get to hear a small sampling of them in this video. The exhibits are free to visit, by the way, and you can play laser tag while you're there!
Sunday, March 6, 2016
Color brochure
The museum site posted a full-color scan of the Star Laser Force sales brochure from 1985, including a full-color copy of the promotional photo that I posted back when this blog first began. Now I can update my sidebar with a decent copy of this iconic image.
This confirms the original pricing of $3 for a 7 minute game. (The play price was reduced in 1986, after the arrival of Photon in December 1985 ate into sales. According to the Gina Seay article, "member" pricing had fallen to $1.25 per game by summer of 1986.)
Text of the brochure follows:
This confirms the original pricing of $3 for a 7 minute game. (The play price was reduced in 1986, after the arrival of Photon in December 1985 ate into sales. According to the Gina Seay article, "member" pricing had fallen to $1.25 per game by summer of 1986.)
Text of the brochure follows:
Thursday, March 3, 2016
Front box and logic
On to the logic board inside the front box of the Star Laser Force pack, or suit. I was personally eager to see this system again after so many years, and while it looks exactly as I remembered it, it's actually much more plain in both design and function; memory utterly failed me in several details.
With no computer, no radio, and no networking or communication, Star Laser Force's simple, low-power logic board operated independently, offering up only the player's own score with no way of knowing which of your opponents (or teammates) attacked, or whether you were the careless victim of the Reactor at the center of the arena.
Behold the power of TTL discrete logic. |
On the front, with the lid on, only the 3-digit score display, the amber status light, and one opto sensor for hits were visible.
Behind the logic board were two sound modules that appear to have been removed from other devices. The smaller one generates the gun "shot" sound while the other makes the noise when you are hit. The Star Laser Force gun was adapted from a noise-making toy, and I assume either one or the other sound board came from that product - who knows, maybe even both.
The hidden recipients of signal GUN and signal BOOM from the logic board. |
The "duck box," as previously explained, resets the pack to the initial score of "000". This step was, at least in my memory, performed in the Transporter room during the "journey" to the playing field. If your pack's sensors were hit by a flash beam from another player, your pack would play the "hit" sound and count up 10 points against you, after which you could be hit again. Judging from the video that was posted, this took about 4 seconds; all the pack's lights flashed during this time to indicate that the player was hit. I haven't determined whether the gun was disabled during this time.
The pack also received a "shot" signal from the gun and triggered the "shot" sound effect. I don't have a gun so I'm not sure what sort of hacking was done to make this work.
Bench test. |
The main board still seems to work perfectly. For display purposes I went ahead and unhooked the main filter cap (date coded 1973?!) and substituted a modern one.
I will post a technical discussion of the logic when time permits.
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