Photos accompanying the article reproduced quite badly in microfilm, unfortunately, and are probably lost to history.
No. 1 rule of the game: Shoot to thrill
May 23, 1986
Some may deny it, but deep down inside we are all curious to know how we'd do in battle. If nothing else, we are looking for a little adventure-- something more than the vicarious thrills we get from the movies.
We want to know what we'd do if our lives were put on the line. If we'd fight back. If so, [how?] Would we react like the noble unaggressive creature we may think we are or like the animal we all fear we might be?
Beyond that, how would we do? Would we survive? Are our instincts and skills good enough?
Besides providing the simple exhilaration of hide-and-seek and tag, this is what weekend warriors who play the paint pellet war games or the new photon/laser games learn about themselves.
In the past three years, several versions of these games have sprung up in and around Houston. We visited the newest of each of these: Adventure Games of America and Photon.